home *** CD-ROM | disk | FTP | other *** search
- <<<A PLACE TO SET VALUES.TXT>>>
-
- Note: Average durability key: 1=10races, 2=20races, 3-40races, 4=80races, 5=160races,
- 6=10000races(non-breakable)
- "T"=Install Time change within part sub-type
- "D"=Duribility change within part sub-type
- "X"=Data not required
- Stock car with no mods = 22sec, best mods = 10sec
-
- Part_Mod key:
- Spd = Speed /adds to max speed potential of car
- HP = Horse Poser /current raw power of car
- GL = Gear Low /How fast accel though low gears 1-3
- GH = Gear Hight /How fast Accel though High gears 4-5
- WTRAC = Wheel traction /value reduces the delay off the start line
- STRAC = Suspension traction /same effect as above, but diffent modifer
- CLUTCH = Clutch speed /this value reduces the pause between gear shifts
-
- Note: Stock Items level A have no Part Mods. Optional items start at .1 Part Mod level.
-
- (Interger) (Range from 0.0 to 1.0)
- O=N/1=Y part ---------/Part_ Modifiers\-------------------
- Name Needed? #oUps: Speed: Respect: SPD: HP: GL: GH: WTRAC: STRAC: CLUTCH:
- ......................................................................................................
- Car's Body x x x x x x x x x x x
- Paint 0 3 0 8 - - - - - - -
- B 0 - - 5 - - - - - - -
- A 0 - - 3 - - - - - - -
- Tail Lights 0 1 0 1 - - - - - - -
- A
- Head Lights 0 1 0 1 - - - - - - -
- A
- Fog Lights 0 2 0 2 - - - - - - -
- A 0 - - 1 - - - - - - -
- Small Decals 0 3 0 8 - - - - - - -
- B 0 - - 5 - - - - - - -
- A 0 - - 3 - - - - - - -
- Audio System 0 3 0 3 - - - - - - -
- B 0 - - 2 - - - - - - -
- A 0 - - 1 - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Drive Shaft 1 2 .2 - - - - - .1 .05 .1
- A 1 - .1 - - - - - - - -
- Transmission(clutch) 1 3 .3 - - - .1 .05 - - .4
- B 1 - .2 - - - .05 .05 - - .3
- A 1 - .1 - - - - - - - .1
- Rear Gearing 1 2 .2 - - - .05 .05 .1 - .2
- A 1 - .1 - - - - - - - -
- Tires 1 5 1.2 2 - - - - .6 - -
- D 1 - .8 1 - - - - .4 - -
- C 1 - .6 - - - - - .3 - -
- B 1 - .4 - - - - - .1 - -
- A 1 - .2 - - - - - - - -
- Rims LVL-3 1 3 0 2 - - - - - - -
- G LVL-3 1 - - 2 - - - - - - -
- F LVL-3 1 - - 2 - - - - - - -
- E LVL-3 1 - - 2 - - - - - - -
- D LVL-3 1 - - 2 - - - - - - -
- C White Wall LVL-2 1 - - 1 - - - - - - -
- B Hub Caps LVL-2 1 - - 1 - - - - - - -
- A Stock Lvl-1 1 - - - - - - - - - -
- Rotors and Break System 1 1 0 - - - - - - .05 -
- A
- Shocks adjustable 1 3 .2 D - - - - - - .3 -
- B non-adjustable 1 - .2 - - - - - - .1 -
- A non-adjustable 1 - .1 - - - - - - - -
- Springs 1 3 .2 D - - - - - - .3 -
- B 1 - .2 - - - - - - .1 -
- A 1 - .1 - - - - - - - -
- Sway Bars 0 2 .1 D 2 - - - - - .3 -
- A 0 - .1 1 - - - - - .1 -
- Traction Bars 0 2 .1 D 2 - - - - .2 - -
- A 0 - .1 1 - - - - .1 - -
- Exhaust pipes 1 2 .2 1 .05 .05 - - - - .05
- A 1 - .1 - - - - - - - -
- Exhaust Header 1 3 .3 1 .1 .1 - - - - .05
- B 1 - .2 - .1 .05 - - - - -
- A 1 - .1 - - - - - - - -
- Catalytic Converter 1 2 .3 1 .1 .05 - - - - .05
- A 1 - .1 - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Block large 1 11 1.1 8 .2 .2 .15 .2 - - -
- J large 1 - 1.0 8 .15 .15 .15 .15 - - -
- I large 1 - .9 7 .1 .15 .15 .15 - - -
- H large 1 - .8 7 .1 .1 .15 .15 - - -
- G large 1 - .7 7 .1 .1 .1 .15 - - -
- F large 1 - .6 7 .1 .1 .1 .1 - - -
- E small 1 - .5 3 .05 .1 .1 .1 - - -
- D small 1 - .4 3 .05 .05 .1 .1 - - -
- C small 1 - .3 3 .05 .05 .05 .1 - - -
- B small 1 - .2 3 .05 .05 .05 .05 - - -
- A small 1 - .1 - - .05 - - - - -
- Cam Shaft 1 1 .1 - - - - - - - -
- A 1 1 .1 - - - - - - - -
- B 1 1 .1 - - - - - - - -
- Cylinder Heads 1 2 .2 - - .05 .05 .05 - - -
- A 1 - .1 - - - - - - - -
- Forced Induction su 0 6 2.0 5 .05 .2 .2 .2 - - -
- E su 0 - 1.0 5 .05 .15 .15 .15 - - -
- D su 0 - .8 4 .05 .1 .1 .15 - - -
- C tu 0 - .6 4 .05 .1 .1 .1 - - -
- B tu 0 - .4 3 .05 .05 .1 .05 - - -
- A tu 0 - .2 3 .05 .05 .05 .05 - - -
- Distributer 1 2 .2 - .05 - - - - - -
- A 1 - .1 - - - - - - - -
- Spark Plugs and wires 1 3 .3 - .1 .05 - - - - -
- B 1 - .2 - .05 .05 - - - - -
- A 1 - .1 - .05 - - - - - -
- Ignition Systems 1 1 .1 - - - - - - - -
- A
- Intake Manifold 1 2 .2 - .1 .05 - - - - -
- A 1 - .1 - - - - - - - -
- Air Intake Systems 1 2 .2 - .1 .05 - - - - -
- A 1 - .1 - - - - - - - -
- Air Filter 1 2 .2 - .05 - - - - - -
- A 1 - .1 - - - - - - - -
- Oil Cooler 1 1 .1 - - - - - - - -
- A
- Radiator 1 1 .1 - - - - - - - -
- A
- FI_CARB 1 4 .2 - - - - - - - -
- A 1 - - - - - - - - - -
- B
- C
- Fuel Rail 1 2 .2 - - .05 .1 .1 - - -
- A 1 - .1 - - - - - - - -
- Fuel Filter and Lines 1 - - - - .05 .1 .1 - - -
- A 1 - .1 - - - - - - - -
- Fuel Pump 1 2 .2 - - .05 .1 .1 - - -
- A 1 - .1 - - - - - - - -
- Oil And Oil Filter 1 3 .3 - .1 - - - - - -
- B 1 - .2 - .05 - - - - - -
- A 1 - .1 - - - - - - - -
- N20 0 3 2.0 3 - - .15 .15 - - .15
- B 0 - 1.0 2 - - .1 .1 - - .1
- A 0 - .5 1 - - .05 .05 - - .05
- ....................................................................................................
- Totals: 50 1.0 1.0 1.0 1.0 1.0 1.0 1.0
-
-
-
- NOTE: Added 2nd levels to these parts: FI_Carb, Ignition, Oil Cooler, Radiator, Rotors & Breaks,
- Tail lights, and Headlights. No added bonus but more
- durability and a higher price tag. I was busy to update
- the table above with the new Data.
-
-
- OLD OTHER STUFF BELOW:
-
- If you take into account the many levels of part quality that can be bought, there is close
- to 300 total parts in the game.
-
- BET COSTS...DOUBLE THE BET TO GET THE MONEY AMMOUNT WON IN THE STREET CLASS RACES.
-
- Race note: -->a basic functional car runs a race close to 17.5 sec.
- -->450 races to Max Car(based on Average race winnings of 100)
- -->20 cars to race = Grand total of 9000 (won)races to win game totally.
- -->The ACV is also the sell price you get for each item (in top condiiton)sold.
-
- bet won mod: (10sMod) (10sMod) Street Class: Low Bet: High Bet: Low Speed: High Speed:
- .......................................................................................
- D-Track1 25-50 50-100 0.0-1.0 17.0(+.5)=17.5 14.0(+2.5)=16.5
- C-Track2 50-75 100-150 1.0-2.0 14.0(+2.5)=16.5 12.0(+2.5)=14.5
- B-Track3 75-125 150-250 2.0-4.0 12.0(+2.5)=14.5 10.0(+2.5)=12.5
- A-Track4 125-250 250-500 4.0-7.0 10.0(+2.5)=12.5 8.5 (+1.5)=10.0
-
- Note: 'Semi-Pro' class races are best out of 3 races(6 opponents total). The top 3 place.
- There are 3 events (1 each month) at each location. Each location is more difficult.
- If you didn't win or place at the "c" race in an area, you can still try and get in
- the "B" or the "A" race. They are months apart and you could mod up you car during
- that time, then qualify at the faster time.
-
- Note: To give the game more flavor we might want to shuffle up the months of the diffrent
- Semi-Pro events, thus giving a little more stratagy to which events you pick at what
- time.
-
- Entry 1st/2nd/3rd (10sMod) (10sMod)
- Semi-Pro Class: Date: Fee: Winnings: Qualify min Speed: High Speed:
- ...............................................................................................
- Fair Grounds C JULY 50 300 /150 /100 18.0 =18.0 16.5(+1.1)=17.6
- Fair Grounds B AUG 75 350 /200 /150 17.5 =17.5 16.0(+1.1)=17.1
- Fair Grounds A SEPT 100 600 /300 /200 17.0 =17.0 15.5(+1.1)=16.6
- Country Drag Strip C OCT 125 900 /450 /300 16.5(+.4)=16.9 14.5(+1.1)=15.6
- Country Drag Strip B NOV 150 1050/525 /350 16.0(+.4)=16.4 14.0(+1.1)=15.1
- Country Drag Strip A DEC 175 1200/600 /400 15.5(+.4)=15.9 13.5(+1.2)=14.7
- City Drag Strip C JAN 200 1500/750 /500 14.5(+.3)=14.8 12.5(+1.2)=13.7
- City Drag Strip B FEB 225 1650/825 /550 14.0(+.3)=14.3 12.0(+1.2)=13.2
- City Drag Strip A MAR 250 1800/900 /600 13.5(+.3)=13.8 11.5(+1.2)=12.7
- Salt Flats C APRIL 275 2400/1200/800 12.5(+.2)=12.5 10.5(+1.3)=11.8
- Salt Flats B MAY 300 2550/1275/850 12.0(+.2)=12.2 10.0(+1.3)=11.3
- Salt Flats A JUN 350 2700/1350/900 11.0(+.2)=11.2 9.0 (+1.3)=10.3
-
- Championship JULY Invite Cover/ X / X 9.0+95%respect 8.5
- (+1.3)=10.3 (+1.5)=10.0
-
- Note: If it is July 1st, and you have 95% respect and have placed 1st in the Salt
- Flats A race, then you will be invited to the championship. No money is won,
- but you get the chance to get on a cover story in the Mag. Just like all the
- Semi-pro races, it will be best of 3, and the winner takes all. There is no
- entry fee. You MUST however still qualify and beat 9.0sec to race.
-
-
- Note: A word on respect. The respect you earn should be attached to each car body.
- Thus, if you earn respect beating opponents, then sell off you car and start
- with a new body, your respect resets back to 0 on that new car. So basiclly
- its your car's respect, not your own personal respect level.
- --------------------------------------------------------------------------------------------------
- CAR COSTS, AND STARTING CAR SETUP:
-
- Note: A "Running stock" car setup includes all parts needed for the car to function, but
- all parts are the worst in there class. You will also start with a small amount
- of cash too.
-
- Body Only Running Stock [Selling all parts that came with Stock car]
- Cost: Cost: Money Made By Parts Sellback:
- .......................................................................................
- 3,000 to 6,000 4,000 to 12,000 1,500
- [Random Range] [Random Range]
-
- Note: When you start the game you begin with the a default car that is running
- with a stock setup. All Car's bodies only sell for 2,000 (that is car's
- striped down with no parts on them).
-
- ---------------------------------------------------------------------------------------------------
- /////////////////////////////// AUDIO SETUP ////////////////////////////////////////////////
-
- Q: How do we decide when to switch from the Default Junker sounds, to the Medium car sounds, and
- Then to the Turbo set?
-
- A: Go off of max HP for the car. Most HP parts are engine and High flow exhaust mods.
- 0.0-0.2 junker set
- 0.2-0.6 medium set
- 0.6-1.0 Turbo set
-
- ------------------------------------------------------------------------------------------------------
-